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Atari

A sound chip is an integrated circuit (informal 'chip') designed to produce sound. In the late 20th century typical methods included programmable sound generators, wavetable synthesis and frequency modulation synthesis. From the late 1990s to present day pulse-code modulation became standard.

Programmable sound generators (PSG)[edit]

The ATARI inverse video key is the ` or key on your keyboard. The ATARI break key is the END key on your keyboard. The ATARI clear key is the HOME key on your keyboard. F1 to F4 on your keyboard are the ATARI 1200XL function keys. F6 is HELP on a XL/XE. F8 is SELECT. F9 is OPTION. F10 is RESET. We also emulate a light pen. Speech synthesizer free download - Space Synthesizer, e-Speaking Voice and Speech Recognition, Tazti Speech Recognition Software, and many more programs.

Atari[edit]

  • Atari TIA, combined sound and graphics chip, used in the Atari 2600 and Atari 7800 video game consoles and in Video Music, a music visualizer for TV.
  • Atari POKEY, used in Atari 8-bit home computers, the Atari 5200 console, and certain Atari 7800 cartridges.
  • Atari AMY, intended for the 65XEM, but never released.

General Instrument[edit]

  • General Instrument AY-3-8910, used in arcade boards (DECO,[1]Taito Z80,[2]Konami Scramble,[3]Irem M27,[4]Konami 6809,[5]Capcom Z80[6]), computers (Colour Genie, Oric 1, MSX, Amstrad CPC, ZX Spectrum with 128K RAM, Elektor TVGC and Mockingboard), and the Intellivision home console.
  • General Instrument SP0250, LPC (linear predictive coding) speech synthesis chip used in the Sega G80 arcade system board.
  • General Instrument SP0256, LPC speech synthesis chip.

Konami[edit]

Atari Speech Synthesizer Mac Downloads

  • Konami RC, used in the Konami Scramble[7] and Gyruss[8] arcade system boards.
  • Konami VRC6, used in certain Konami-produced Famicom cartridges.

MOS Technology[edit]

  • MOS Technology 6560/6561 'VIC', used in the Commodore VIC-1001 and VIC-20.
  • MOS Technology 6581/8580 'SID', used in the Commodore 64 and Commodore 128.
  • MOS Technology 7360/8360 'TED', used in the Commodore 16 and Commodore Plus/4.

Oki[edit]

Philips[edit]

  • Philips SAA1099, used in the SAM Coupé and Creative Music System (also known as Game Blaster).

Ricoh[edit]

  • Ricoh 2A03/2A07, used in the Nintendo Entertainment System/Famicom home console (hardware expandable) and the arcade game Punch-Out!!

Sega[edit]

  • Sega Melody Generator, used in the Sega G80 arcade system board.[9]
  • Sega PSG (SN76496), used in the Sega Z80,[10]Sega Zaxxon and System E arcade boards, and the Sega Master System and Mega Drive/Genesis consoles.[11]

Sharp[edit]

  • Sharp LR35902, used in the Game Boy

Sunsoft[edit]

  • Sunsoft 5B (derivative of Yamaha YM2149F), used in the Famicom cartridge Gimmick!

Texas Instruments[edit]

  • Texas Instruments SN76477, used in the Space Invaders arcade system board and ABC 80.
  • Texas Instruments SN76489 'DCSG', used in various arcade system boards, the Sega SG-1000 console, and the BBC Micro, home computer Sharp MZ-800 and Texas Instruments TI-99/4A computers.
  • Texas Instruments SN76489A 'DCSG', used in the ColecoVision, Sega Master System and Mega Drive/Genesis consoles, and the Sega Game Gear and Picohandheld game consoles.
  • Texas Instruments SN76496, used in the Tandy 1000 computer.
  • TMS3615
  • TMS3617
  • TMS3630
  • TMS3631-RI104,105

Toshiba[edit]

  • Toshiba T7766A, AY-3-8910 compatible chip used in some MSX models.

Unisonic Technologies Company[edit]

  • UM66, TXXL series: a 3-pin CMOS-based chip that contains a pre-programmed ROM. (Datasheet) [12]

Yamaha[edit]

  • Yamaha YM2149 (based on General Instrument AY-3-8910), used in various arcade boards, and the Atari ST computer.
  • Yamaha YM3439, used in the Atari Falcon computer.

Wavetable synthesis[edit]

Atari[edit]

  • Jerry, used in the Atari Jaguar. Also supports FM synthesis and PCM (sample-based synthesis).

Ensoniq[edit]

  • Ensoniq 5503, used in the Apple IIgs computer.

Hudson Soft/Epson[edit]

  • Hudson Soft HuC6280, used in NEC's PC Engine/TurboGrafx-16 console.

Konami[edit]

  • Konami SCC, used in certain arcade boards and game carts for the MSX.
Atari speech synthesizer mac download windows 10

Namco[edit]

  • Namco WSG (Waveform Sound Generator),[13] used in several Namco arcade system boards, including Namco Pac-Man and Namco Galaga.[14]
  • Namco 15xx (WSG), used in the Namco Super Pac-Man arcade system board.[14][15]
  • Namco 52xx (Audio Processor), used in the Namco Galaga and Namco Pole Position arcade system boards.[16]
  • Namco 54xx (Audio Generator), used in the Namco Pole Position arcade system board.[16]
  • Namco CUS30, used in the Namco System 1,[14]Namco Thunder Ceptor and System 86 arcade boards.
  • Namco 163, used in Namco-produced Famicom games.

Frequency modulation (FM) synthesis[edit]

Atari[edit]

  • Jerry, used in the Atari Jaguar. Also supports single-cycle wavetable-lookup synthesis and PCM (sample-based synthesis).

ESS Technology[edit]

  • ESFM synthesizer, used in most ESS Tech sound chips, ES1868/69 being most common. Chip includes wavetable interface. Two modes, one 'OPL2/3 compatible' and the other the native superset.

Atari Speech Synthesizer Mac Download Free

Konami[edit]

  • Konami VRC7, a modified derivative of Yamaha's YM2413, used in the Famicom cartridge Lagrange Point

Yamaha[edit]

Speech
  • Yamaha YM2151 (a.k.a. OPM), used in mid-1980s to mid-1990s arcade games (the most prolific FM chip used in arcades), the Sharp X68000 computer, and the Yamaha SFG-01 and SFG-05 FM Sound Synthesizer Unit cartridges for the MSX
  • Yamaha YM2164 (a.k.a. OPP),
  • Yamaha YM2203 (a.k.a. OPN), used in some 1980s arcade games and the NEC PC-88 and PC-98 computers
  • Yamaha YM2413 (a.k.a. OPLL), used in the Japanese Sega Master System, and in the MSX in MSX Music cartridges like the FM-PAC and internally in several Japanese models by Panasonic, Sony and Sanyo
  • Yamaha YM2414 (a.k.a. OPZ),
  • Yamaha YM2608 (a.k.a. OPNA), used in the NEC PC-88 and PC-98 computers
  • Yamaha YM2610 (a.k.a. OPNB), used in the SNK Neo Geo console
  • Yamaha YM2612 (a.k.a. OPN2), used in the Sega Mega Drive / Genesis console and FM Towns computer
  • Yamaha YM3526 (a.k.a. OPL)
  • Yamaha YM3812 (a.k.a. OPL2), used in AdLib and early Sound Blastersound cards for the PC
  • Yamaha Y8950 (a.k.a. MSX-AUDIO, very similar to Yamaha YM3526), used in MSX-Audio cartridges for the MSX: Panasonic FS-CA1, Toshiba HX-MU900, and Philips NMS-1205
  • Yamaha YMF262 (a.k.a. OPL3), used in Sound Blaster Pro 2.0 and later cards for the PC
  • Yamaha YMF278 (a.k.a. OPL4), used in the Moonsound cartridge for the MSX computer
  • Yamaha YMF288 (a.k.a. OPN3), used in the NEC PC-98 computer
  • Yamaha YMF7xx (Embedded audio chipset in some laptops and soundcards)

Pulse-code modulation (PCM, sample-based)[edit]

Atari[edit]

  • Jerry, used in the Atari Jaguar. Also supports FM and single-cycle wavetable-lookup synthesis.
  • SDMA, used in the Atari Falcon030.

Crystal Semiconductor[edit]

  • CS4231, Windows Sound System Compatible.

Drucegrove[edit]

  • Digitalker MM54104, a DM (delta modulation) DPCM (differential PCM) speech synthesis chip used in the Namco Galaxian (King & Balloon) and Scorpion arcade system boards

Harris[edit]

  • HC-55516, a CVSD (continuously variable slope delta modulation) ADM (adaptive delta modulation) speech coding decoder used in the Red Alert,[17]Sinistar[18] and Midway Y Unit[19] arcade system boards

Intel[edit]

  • Intel High Definition Audio (2004) - IBM Personal Computer

MOS Technology[edit]

  • MOS Technology 8364 'Paula', used in the CommodoreAmiga computer

Namco[edit]

  • Namco C140, used in the Namco System 21 arcade board
  • Namco C352, used in the Namco System 22 and System 23 arcade boards

National SemiConductor[edit]

  • LMC1992, used in the Atari STE and Atari TT030

Oki[edit]

  • OKI MSM5205, ADPCM chip used in various arcade system boards (Irem M-52,[20]Data East Z80,[21]Capcom 68000)[22] and NEC's PC Engine CD-ROM²/TurboGrafx-CD console
  • Oki MSM6258, used in Sharp's X68000 computer

Ricoh[edit]

  • Ricoh RF5c68, used in the FujitsuFM Towns computer and the Sega System 18 and System 32 arcade boards

Sanyo[edit]

Atari Speech Synthesizer Mac Download Software

  • VLM5030 Speech Synthesizer, a speech synthesis chip used in the arcade game Punch-Out!!

Sega[edit]

  • SegaPCM, used in the Sega Space Harrier, Sega OutRun, X Board and Y Board arcade system boards
  • Sega MultiPCM, used in the Sega System Multi 32, Sega Model 1 and Model 2 arcade boards

Sony[edit]

  • Sony SPC700, used in the Super Nintendo Entertainment System console

See also[edit]

References[edit]

  1. ^'System 16 - Data East DECO Cassette System Hardware (Data East)'. www.system16.com.
  2. ^'System 16 - Taito Z80 Based Hardware (Taito)'. www.system16.com.
  3. ^'Archived copy'. Archived from the original on 2014-09-29. Retrieved 2014-09-27.CS1 maint: archived copy as title (link)
  4. ^'System 16 - Irem M27 Hardware (Irem)'. www.system16.com.
  5. ^'System 16 - Konami 6809 Based Hardware (Konami)'. www.system16.com.
  6. ^'Archived copy'. Archived from the original on 2014-09-30. Retrieved 2014-09-27.CS1 maint: archived copy as title (link)
  7. ^'Scramble arcade video game by Konami Industry (1981)'. www.arcade-history.com.
  8. ^'Gyruss Toshiba T7766A is a compatible chip that has the same pinout as the AY-3-8910 and was used in some MSX models.arcade video game by Konami Industry (1983)'. www.arcade-history.com.
  9. ^https://github.com/mamedev/mame/blob/master/src/mame/audio/segag80r.c[permanent dead link]
  10. ^'System 16 - Sega Z80 Based Hardware (Sega)'. system16.com.
  11. ^https://github.com/mamedev/mame/blob/master/src/emu/sound/sn76496.c[permanent dead link]
  12. ^https://www.electroschematics.com/wp-content/uploads/2011/04/um66t-datasheet.pdf
  13. ^[1]
  14. ^ abchttps://github.com/mamedev/mame/blob/master/src/emu/sound/namco.c[permanent dead link]
  15. ^'System 16 - Namco Super Pacman Hardware (Namco)'. www.system16.com.
  16. ^ ab'Namco Part Numbers'. www.multigame.com.
  17. ^https://github.com/mamedev/mame/blob/master/src/mame/audio/redalert.c[permanent dead link]
  18. ^'Archived copy'. Archived from the original on 2009-04-02. Retrieved 2014-09-27.CS1 maint: archived copy as title (link)
  19. ^'System 16 - Williams/Midway Y Unit Hardware (Midway)'. www.system16.com.
  20. ^'System 16 - Irem M52 Hardware (Irem)'. www.system16.com.
  21. ^'System 16 - Data East Z80 Based Hardware (Data East)'. www.system16.com.
  22. ^'Archived copy'. Archived from the original on 2008-03-19. Retrieved 2008-05-28.CS1 maint: archived copy as title (link)

External links[edit]

  • Sound generators of the 1980s home computers - Has a list of chips, pictures, datasheets, etc.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=List_of_sound_chips&oldid=967954069'

Back in the early 1980s, there was a certain fad in making your computer produce something resembling human speech. There were several hardware solutions to this, adding voices to everything from automated telephone systems to video game consoles, all the way to Steve Jobs using the gimmick to introduce Macintosh to the world in 1984. In 1982, a software-based version of this synthesis was released for the Atari 8-bit line of computers, and ever since them [rossumur] has wondered whether or not it could run on the very constrained 2600.

Fast-forward 38 years and he found out that the answer was that yes, it was indeed possible to port a semblance of the original 1982 Software Automatic Mouth (or SAM) to run entirely on the Atari 2600, without any additional hardware. To be able to fit such a seemingly complicated piece of software into the paltry 128 bytes (yes, bytes) of RAM, [rossumur] actually uses an authoring tool in order to pre-calculate the allophones, and store only those in the ROM. This way, the 2600 alone can’t convert text to phonemes, but there’s enough space left for the allophones, which are converted into sound, that about two minutes of speech can fit into one cartridge. As for why he went through the trouble, we quote the author himself: “Because creating digital swears with 1982 speech synthesis technology on a 1977 game console is exactly what we need right now.”

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For this project, [rossumur] has written an incredibly interesting article on speech synthesis in order to explain the SAM engine used here. And this isn’t his first time on the website either, always cramming software where it shouldn’t fit, such as a “Netflix”-like streaming service, or 8-bit console emulators, both on nothing but an ESP32 microcontroller. Check this one out in action after the break.