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So you want to take advantage of the power of the OpenGL API? If you are visiting this page because a game or software uses the OpenGL API, you need to install the appropriate graphic driver which enables usage of the functionality provided.

4.5.7.36 - 32 Bit (x86) (2012-06-30) Download directly this version 4.5.7.36 - 32 Bit (x86) Download directly this version How to Download Opengl.dll link. Click on the green-colored 'Download' button (The button marked in the picture below). Step 1:Starting the download process for Opengl.dll.

To program using the OpenGL API, you need the driver and the development package (depends on platform and programming language). More platform-specific details are described in the sections below.

  • 2Downloading OpenGL
  • 3Writing an OpenGL Application
    • 3.1Initialization

FAQ

Main article: FAQ

This Wiki maintains a FAQ page for OpenGL.

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Downloading OpenGL

In all three major desktop platforms (Linux, macOS, and Windows), OpenGL more or less comes with the system. However, you will need to ensure that you have downloaded and installed a recent driver for your graphics hardware.

Windows

Appropriate Windows driver websites:

Some sites also distribute beta versions of graphics drivers, which may give you access to bug fixes or new functionality before an official driver release from the manufacturer:

Without drivers, you will default to a software version of OpenGL 1.1 (on Win98, ME, and 2000), a Direct3D wrapper that supports OpenGL 1.1 (WinXP), or a Direct3D wrapper that supports OpenGL 1.1 (Windows Vista and Windows 7). None of these options are particularly fast, so installing drivers is always a good idea.

If your system does not contain a GPU, or the GPU vendor delivers graphics drivers providing OpenGL support that's so old as to be useless to you, you might want to consider installing the Mesa3D OpenGL library on your system. See this wiki link for details:

Linux

Graphics on Linux is almost exclusively implemented using the X windows system. Supporting OpenGL on Linux involves using GLX extensions to the X Server. There is a standard Application Binary Interface defined for OpenGL on Linux that gives application compatibility for OpenGL for a range of drivers. In addition the Direct Rendering Infrastructure (DRI) is a driver framework that allows drivers to be written and interoperate within a standard framework to easily support hardware acceleration, the DRI is included in of XFree86 4.0 but may need a card specific driver to be configured after installation.These days, XFree86 has been rejected in favor of XOrg due to the change in the license of XFree86, so many developers left Xfree86 and joined the XOrg group. Popular Linux distros come with XOrg now.

Vendors have different approaches to drivers on Linux, some support Open Source efforts using the DRI, and others support closed source frameworks but all methods support the standard ABI that will allow correctly written OpenGL applications to run on Linux.

For more information on developing OpenGL applications on Linux, see Platform specifics: Linux

macOS

Unlike other platforms, where the Operating System and OpenGL implementations are often updated separately, OpenGL updates are included as part of macOS system updates. To obtain the latest OpenGL on macOS, users should upgrade to the latest OS release, which can be found at Apple.com.

For developers, a default installation of macOS does not include any OpenGL headers, nor does it include other necessary development tools. These are installed by a separate developer tools package called Xcode. This installer includes the OpenGL headers, compilers (gcc), debuggers (gdb), Apple's Xcode IDE, and a number of performance tools useful for OpenGL application development.

For more information on developing OpenGL applications on macOS, see Platform specifics: macOS.

Writing an OpenGL Application

The first step is to pick your language. Bindings for OpenGL exist in many languages, from C# and Java to Python and Lua. Some languages have multiple sets of OpenGL bindings, none of them being official. All of them are ultimately based on the C/C++ bindings.

If you are not using C/C++, you must download and install a package or library for your chosen language that includes the OpenGL bindings. Some come pre-installed, but others have separate downloads.

If you are using C/C++, then you must first set up a build environment (Visual Studio project, GNU makefile, CMake file, etc) that can link to OpenGL. Under Windows, you need to statically link to a library called OpenGL32.lib (note that you still link to OpenGL32.lib if you're building a 64-bit executable. The '32' part is meaningless). Visual Studio, and most Windows compilers, come with this library.

On Linux, you need to link to libGL. This is done with a command-line parameter of '-lGL'.

Initialization

Before you can actually use OpenGL in a program, you must first initialize it. Because OpenGL is platform-independent, there is not a standard way to initialize OpenGL; each platform handles it differently. Non-C/C++ language bindings can also handle these differently.

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There are two phases of OpenGL initialization. The first phase is the creation of an OpenGL Context; the second phase is to load all of the necessary functions to use OpenGL. Some non-C/C++ language bindings merge these into one.

OpenGL Context Creation

An OpenGL context represents all of OpenGL. Creating one is very platform-specific, as well as language-binding specific.

If you are using the C/C++ language binding for OpenGL, then you are strongly advised to use a window toolkit for managing this task. These libraries create a window, attach an OpenGL context to this window, and manage basic input for that window. Once you are comfortable with OpenGL, you can then start learning how to do this manually.

Most non-C/C++ language bindings will provide you with a language-specific mechanism for creating a context.

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Getting Functions

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If you are using a non-C/C++ language binding, then the maintainer of that binding will already handle this as part of context creation. If you are using C/C++, read on.

In order to use OpenGL, you must get OpenGL API functions. For most libraries you are familiar with, you simply #include a header file, make sure a library is linked into your project or makefile, and it all works. OpenGL doesn't work that way.

For reasons that are ultimately irrelevant to this discussion, you must manually load functions via a platform-specific API call. This boilerplate work is done with various OpenGL loading libraries; these make this process smooth. You are strongly advised to use one.

If you want to do it manually however, there is a guide as to how to load functions manually. You still should use an extension loader.

Using OpenGL

OpenGL is a rendering library. What OpenGL does not do is retain information about an 'object'. All OpenGL sees is a ball of triangles and a bag of state with which to render them. It does not remember that you drew a line in one location and a sphere in another.

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Because of that, the general way to use OpenGL is to draw everything you need to draw, then show this image with a platform-dependent buffer swapping command. If you need to update the image, you draw everything again, even if you only need to update part of the image. If you want to animate objects moving on the screen, you need a loop that constantly clears and redraws the screen.

There are techniques for only updating a portion of the screen. And you can use OpenGL with these techniques. But OpenGL itself doesn't do it internally; you must remember where you drew everything. You must figure out what needs updating and clear only that part of the screen. And so forth.

There are many tutorials and other materials available for learning how to use OpenGL, both on this wiki and online.

OpenGL Viewers

These are programs that you install and run, and they give you information specific to the OpenGL API your system implements, like the version offered by your system, the vendor, the renderer, the extension list, supported viewport size, line size, point size, plus many other details. Some might include a benchmark. Some are standalone benchmarks.

  • OpenGL Extension Viewer (Windows, Windows x64 and macOS): This one comes with a database containing information about what extensions are implemented by hardware other than your own.

Tutorials and How To Guides

User contributed tutorials and getting started guides

  • OpenGL 3.0 and above:
    • Learning Modern 3D Graphics Programming Through OpenGL.
    • OpenGL Step by Step (using C++, FreeGLUT and GLEW)
    • OpenGLBook.com Free online OpenGL 4.0 book (OpenGL 3.3 code provided wherever possible) using freeglut and GLEW
    • Spiele Programmierung Windows OpenGL 3 Tutorials And Articles, Beginner to Advanced in German
    • opengl-tutorial.org OpenGL 3.3 and later Tutorials
    • Modern OpenGL 2012 (PDF file) by The Little Grashopper
    • www.learnopengl.com: Easy-to-understand modern OpenGL tutorials aimed at beginners.
    • OpenGL Podcast (www.OpenGL2GO.net): A Podcast on OpenGL, OpenGL ES, WebGL and VULKAN - From beginners to advanced Users.
    • TheChernoProject (Youtube): High Quality video series for learning modern OpenGL
    • Open.gl/introduction: Learn OpenGL basics
  • Pre-OpenGL 3.0:
    • The OpenGL Programming Guide, also called the Red Book Covers OpenGL version 1.1.
    • DurianSoftware.com, Intro to Modern OpenGL (en français)
    • GLUT, Tutorials
    • lighthouse3d.com, GL 2.0, GLSL, tutorials
    • MarekKnows.com, Game development video tutorials, OpenGL, shaders, physics, math, C++, 3D modeling, network, audio etc
    • NeHe, OpenGL Tutorials
    • Setting up OpenGL, C++ & GLUT on Windows 7, Beginner tutorial
    • Swiftless Tutorials OpenGL 1 & 2,
    • Lazy Foo's OpenGL Tutorial, Covers OpenGL 2D in both OpenGL 2.1 and modern OpenGL
  • Code Resources: These are small snippets of code from the web that have been useful in the past. Most of them use deprecated functionality.


By Topic

  • Shadow Mapping
    • opengl-tutorial.org, Tutorial 16 : Shadow mapping PCF, shadow-acne/peter-panning, stratisfied sampling. GL3.3.
    • paulsprojects.net GL1.5.
    • ShadowMapping with GLSL shadow-acne, resolution, backfaces, border-issues. GL2+

Development Tools

  • RenderDoc - free, stand-alone graphics debugger. Supports only the OpenGL 3.2+ Core Profile. Works on both Windows and Linux.
  • Nsight Visual Studio Edition - Nsight 3.0 support OpenGL 4.2 Debugging and Profiling, along with Shader Debugging and Pixel History
  • Deleaker - Deleaker for Visual Studio finds OpenGL leaks

See Also

Opengl 4.3 Download Windows 10

  • OpenGL Reference: All of the OpenGL 4.6 functions and what they do.
  • Related toolkits and APIs: For utilities that make using OpenGL easier.

External Links

  • Reference Documentation
  • Implementations
    • The Mesa 3D Graphics Library, a software renderer based on the OpenGL API.
  • Engines
  • Demos
    • G-Truc Creation: OpenGL 2.1 - 4.1 Code samples
    • Humus.name many demos, advanced
  • Theory and General Graphics Programming
  • Vendor SDKs
  • Other
    • http://www.opencsg.org, Constructive Solid Geometry, boolean operations with geometry
    • GameDev.net, The Gamedev OpenGL Forums
    • http://gpwiki.org A Wiki about Game Programming, also has GL code snippets and other APIs
Retrieved from 'http://www.khronos.org/opengl/wiki_opengl/index.php?title=Getting_Started&oldid=14560'

Contents:

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Sometimes, you will suddenly run into OpenGL error when playing games, for instance, can’t find the name of Intel ICD OpenGL driver. Or for the better gaming experience, there is much need to make sure the Intel, AMD, and NVIDIA OpenGL driver are updated.

But for many of you, what this OpenGL means and how to update the OpenGL on Windows and Mac.

What is OpenGL? What is OpenGL Driver?

OpenGL, short for Open Graphics Library, is the standard 3D Graphics API and is often required in some games or software. It will provide these programs with graphics and images. It is worth noting that OpenGL aims to communicate with the GPU (Graphics Processing Unit) so as to improve the performance of the hardware.

On another hand, the OpenGL driver ensuring OpenGL is installed with the graphics card driver, like Intel, AMD, and NVIDIA HD graphics drivers.

How to Download and Update OpenGL Drivers?

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It is said that if not updating the OpenGL drivers, your PC will automatically set the OpenGL to its default version, namely, OpenGL 1.1. In this way, there is a high probability that you can’t enjoy the maximized gaming experience.

While in order to get the OpenGL drivers updated, you need only update the display driver as OpenGL driver will come along with the driver you download. For instance, if you are using Intel HD graphics card, try to update the Intel driver so as to get the latest OpenGL driver installed.

Methods:

Solution 1: Update the OpenGL Driver Automatically

More often than not, users find it difficult to locate the right OpenGL drivers even on OpenGL official site. If it is the case, why not try an automatic tool to download the recent driver for OpenGL? Here Driver Booster can be the top one driver updater available for you.

Whatever display card on your PC, Driver Booster is able to detect the outdated or corrupted graphics driver for you.

1. Download, install and run Driver Booster.

2. Hit the Scan button. Immediately Driver Booster will search for all the missing, outdated and even faulty drivers for you.

3. Pinpoint Display adapters and then Update the graphics driver.

Driver Booster will automatically install the display driver on your PC, like Intel ICD OpenGL driver. In doing so, you will notice the OpenGL driver has been updated as well. Start and enjoy your game, such as Minecraft.

Method 2: Update OpenGL Driver Manually

Due to the fact that OpenGL driver is embedded with the Intel graphics card, the time you feel like finding the driver on your own, you just need to get the latest graphics driver.

Here for different display card, be it AMD, Intel, and NVIDIA card, you are supposed to their individual official site.

Here take the example of updating Intel ICD OpenGL driver as an example. Of course, it is accessible to download AMD OpenGL or NVIDIA OpenGL driver on AMD or NVIDIA site.

1. Navigate to Intel official site.

2. On Intel site, click Graphics driver.

3. Choose your Intel model and then Filter by Drivers, Windows 10 64 bit. You need to enter your Windows type, like Windows 10 32-bit, Windows 8, 7, etc.

4. Follow the on-screen instructions to finish installing the Intel HD graphics driver.

On the basis of that, you will have also updated Intel ICD OpenGL driver for Windows 10. In this case, you may as well open your game to check whether OpenGL driver error will pop up again.

Method 3: Update OpenGL Driver in Device Manager

Otherwise, it makes sense to get the OpenGL driver from the graphics driver within Windows 10. That is to say, you can attempt to let Windows device manager find the driver you need.

1. Open Device Manager.

2. Expand Display adapters and then right click the graphics driver to Update driver. Here your display card may be AMD, Intel, or NVIDIA or any other ones with different brands.

3. Try to Search automatically for the updated driver software.

If possible, the Device Manager will locate the latest graphics driver for you. You can install it on Windows 10 in the hope that the OpenGL driver can be updated. In a large sense, can’t find the name of Intel ICD OpenGL driver or any other OpenGL driver issue in games will disappear.

In a word, if you are to download the recent OpenGL driver, you are to install the most updated graphics driver for Windows 10, 8, 7.