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We are happy to announce Unity 5.5.4p4. The release notes and the corresponding issue tracker link for issues fixed in this release are as shown below.
As always, patch releases are recommended only for users affected by those bugs fixed in that patch.
Fixes
- (893779) - Animation: Fixed an issue whereby AnimatorState's WriteDefaults was not working properly on very specific setups.
- (865522) - Build Pipeline: Fixed GameReleaseCollector crash on recursive function.
- (930819) - Asset Bundles: Fixed an issue where calling LoadAllAssets with a type parameter could cause loading errors.
- (931631) - Particles: Fixed a problem with particle system bounding box calculation.
- (920457) - Graphics: Fixed a memory leak in Texture2DArray and CubeMapArrayTexture.
- (921008) - Graphics: Fixed a rare crash in SkinnedMeshRenderer because of wrongly aligned matrices.
- (930252) - IL2CPP: Corrected a possible crash with the RegionInfo class in mscorlib.dll was incorrectly removed by the managed code linker.
- (918411) - iOS: Fixed an issue where Unity would not generate icons for Spotlight and Notifications in an Xcode project.
- (869384) - Shaders: Fixed a shader compiler error on D3D9 Shader Model 2.0 for standard shader with normal map, alpha cutout and fog.
Revision: e92bef0ab5a4